» Alice Atmosfactory
Half a year ago I worked on a project for the Technical University in Eindhoven.
Bascially they were building a multistage augmented reality version of the story Alice in Wonderland. You could describe it as a small themepark filled with several installations.
The staff of this project asked me if I could design the sound and light atmosphere setting for this project. Furthermore they wanted that the sound & light experience changed to the location of the visitor. So I created the Atmosfactory. Which was a flexible atmosphere arranger which could be triggered from external triggers (IE user is in installation x) or on time intervals. I designed this flexibility because I would not be able to work on spot after a few months because I had to move to Sweden.
Here is a screenshot on how the interface looked liked. Because I was paid for developing this project I cannot put online the sources of this project.

