11 February, 2008

» Exploding Pixels!

Few weeks ago I made some experiments with Processing. I was trying to explode an image into seperate pixels. After some puzzleing I figured out how to do it, by transferring every pixel to a point(); with the same colors and its own movement.

The applet can be seen here + sourcecodes

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11 February, 2008

» Interactive color changing material cube class

For the classsite I have been evolving a cube class build from an existing tutorial (which I have to restore the link from) with Papervision Great White 2.0 and Actionscript 3.0. Which I thought it might be useful to share, because changing colors in papervision 3D is actually not that obvious. For the current class site this class has been developed a bit further than this, but before the release of this site I am not allowed put up our top secret code.

You can really easy implement this cube class in your action script just by writing:

var interactivecube:interactiveCube = new interactiveCube(width, height, depth, segmentsT, segmentsS, colorFront, colorBack, colorFrontOver, colorBackOver);

The colors should be set in hexadecimals, as you can see I wrote this class so you can set a front and a back color and the same for the color while hovering.

Here is a zipfile with a demo use (creating 20 cubes with random hover colors) and see the actual working SWF here

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10 February, 2008

» Oh that is just great, another new blog

Yes, confusion shall rain down upon your fragile souls. A new blog, for new purposes.

The reasons are simple: We start our tech module tomorrow and we are supposed to set up a tech blog. I will utilize this blog to focus upon my tech specialisation and tech experiments within actionscript, processing, vvvv, max/msp the web and so fort. The second reason is that this blog will become a part of my portfolio as well.

As with everything new, this one has it’s parts which should be reorganised, redeveloped, redesigned. But I hope no-one will notice those minor changes. I imported the most of my old blog today, which could make it a bit chaotic, I shall try to cristallize.

Some older projects will be reposted sometime tomorrow.

For the rest.

Puss och kram!

PS. bigup wordpress, never thought it would be that easy.

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29 January, 2008

» SHIT IS ON!

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16 January, 2008

» My Portfolio Prerelease

Lotech for hifidelity

hit it.

Comment on this post: 179 COMMENTS
4 January, 2008

» Silence before the storm.

I had a great holiday, literally raved my ass off. Met up with the most of my friends and family, drinking beers. Been almost everywhere around Holland and even Belgium. For a few days I became a hardworking helping and soldering blonde god for the Agua Mineral team, which had an gig on New Year’s Eve. Footage soon!

As you can imagine, it was quite intensive holiday. Therefore I managed to get a cold just before flying back into the Swedish snowstorms which I am supposed to do Today.

So the last weeks there hasn’t be many updates on my blog, actually quite none. People started to question if I was still alive, I noticed the exponentially raising request for an update. There are several other motivations for not updating my blog this much anymore, but I will now to please you all.

First off there is “The Complete Lack of Time” to do this. My pipeline is kind off clogged with projects to be finished. To give you an idea on the workload: the backend of the new ProSafeSecurity website, the backend of the Buisness Management Class website. These sites will be finished before the end of January. And developed for both sites: Asphodel, which is my custom build easy expandable CMS system for future freelance websites to come.

Second in the series “The Complete Lack of Time” there is this portfolio module we are in right now. I have been thinking redoing my portfolio again, but with crazy images to pixel noise ideas. I have been thinking to create an row of images on the website, which explodes into autonomous pixels, which travel around the screen on their own way. When your mousecursor is close to the hotspot where the image was supposed to be, the pixels return to right place in the image. For those who are getting scared of visiting: I will make a plain html version with just blue links and images. Oh well, experiments are going nice. Still im thinking of a way to provide a page with work/lab/blog, therefore i try to keep it low profile on this blog if i am going to move things around.

Then on top all this I hijacked the role of “The Interactive Art Director” for the crewsite, or to be said better, the class website. An prestigious project where like 30 classmates work on and is supposed to be finished somewhere in February. More I am not allowed to say.

And I have been pondering about my future on Hyper Island but I didn’t have “The Great Amount of Time” before the holidays to think it completely through. So before “The Final Conclusion” I intended to keep it a bit quiet. As you can see im going code all the way, therefore I chose my specialisation to be Tech. I had an Design specialisation before on my previous education, but because the world is crowded with designers it’s hard to stick your head out. I intend to nurture my design passions in this specialisation. I’m developing myself more to an area of computer generated motion & design, combined with a development towards a better understanding on interaction design. Therefore my first purchase of 2008 (next to a hangover) is the Processing Handbook because i want to make Processing my own (ActionScript is as well on that list).

In the end I want to make you aware that all my inspirational blogposts have moved here, and I would motivate you to keep track of my del.icio.us

Oh, Reclaim Magenta has become one of the 25 most discussed posts of 2007 on Computerlove.

Have a good 2008. I will.

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2 November, 2007

» RECLAIM MAGENTA

RECLAIM MAGENTA

soon to be found on reclaimmagenta.net

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26 October, 2007

» The winter is yet to come

Autumn hasn’t finished yet, but you could notice the shadow of the winter extending every day. Days getting shorter, docks getting empty and common mures preparing their bellies for on hell of an overnighter. More and more people changing their shoes for cars, while everything is a 10 minutes walk around this by god forgotten near to comatose town. It almost seems that there are more people leaving South than birds. Even my parents, born and raised in even smaller towns in Holland, which came to visit last weekend, described this place as excitngly dull

So this is what Sweden is all about and I slowly come to understanding their alcohol problem. It’s either get drunk or get lost.

The last channel on our TV is slowly fading, we experience recurring power outages and so Duckburg is slowly taken down with the whole town. I spend more and more time in my prisoncell. The only daylight I see is in the morning when I walk to school. The prison is one of the most cosiest place to be in these times. More and more hours I spend behind my one and only lightsource, my computer. And I feel like I’m going to the monastry of digital media development, when I come out after this winter I will be able to create code with my mind.

Still there are some small threads of light going out of this place thanks to the internet and I’m happy I could participate with WordWide. The photo I’ve taken symbolizes the comatose situation of this town and that the winter is yet to come.

I’m also eager to get back to Holland in the end of Novemberto visit STRP FSTVL and I believe that more classmates want to get the hell out of here as there are 11 Hypernauts coming along.

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13 October, 2007

» Wii Confuse

Finally, 4hrs after the deadline, I managed to get our 21st century confession booth to work. It was the outcome of the experience technology module, where every group received a technique and had the mission to do something inventive with it.

Our assigned technology was the Wii and our group quite quickly came upon the idea to map elementary messages into sound. We would only use the Wii for interface useage. So we started off with the idea of WiiCommunicate, which quikly developed into WiiConfess. (for more info on the progress it would to redirect you here).

The WiiConfess works basically like this: You have a 3d interface which represents a ‘word cloud’. Every node, or in our case, sphere represents a word, when selected 5 new associative words pop-up. And in this way the user would manage to create a message such as: “hate+school+friends”, which ofcourse means i hate my school friends. When a message is put togheter the user sends the confession to the confession wall.

The messages are posted on the confession wall as anonymous circles which bounce around in space. These circles contains the messages translated into a sound scenario. In this case, the listener, what normally would be a priest that works as the ear of God, would now be the exhibition visitor which works as the ear of the collective association.

I grabbed the oppertunity to use the “High Quality Video” function on my phone to make some footage of this project.

It ended up to be a bit more WiiConfuse than WiiConfess, as we had no room for usability testing as we already went 4hrs over the deadline. And I might sound strange on this videoclips, but thats because I have been awake for over 54 hrs. And so I’ve learned to not to be the Tech-guy and the Project Manager at the same time within a group, who always would say “yeah, we can do that”. Two and a half week are way to short to learn: ActionScript 3.0 / The just over a month old new 3D library for Flash Sandy 3.0 / and to build this project. But still we managed! and I would like to thank my hardworking supportive groupmates for this achievement. Although they couldn’t keep up with my ActionScript 3.0 ninja skills, they made sure that everything else was in tip top state.

I also would like to thank Tore & Rikard for helping me out at school and kirikou at flashsandy for superquick reaction debugging on the spot. See topic:
http://www.flashsandy.org/forum/viewtopic.php?f=5&t=113

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26 September, 2007

» Your 21th century fireplace replacement

Last week our group received three items to work with and develop a product. We started of with car, mouse & keyboard and heat. We ended up with a fish controlled atmosphere generator. And it sort of looks like this:


(design by vedran, modelling by me)

Basically the upper ‘harp’ part is an aquarium, where a few black fish reside in. When a fish interrupts a laserbeam, the algorhythm (that is used to calculate the ambient sound that is put out) will transform. So you have an everlasting self refreshing atmosphere. Next the user is able to control the type of atmosphere. The user can set the color to the mood the user would enjoy.

So here you have it: your 21th century fireplace replacement.

Comment on this post: 65 COMMENTS
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